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Ghost | The Knight ([personal profile] littlestghost) wrote2025-09-12 04:50 pm
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OOC PREFERENCES:
CONTACT METHOD: [plurk.com profile] Maniette or PM here!
THREAD-JACKING: Feel free on network logs, but please ask for log threads!
FOURTH WALLING / CANON PUNCTURE: No thanks!
BACKTAGGING: Backtags are great, just let me know!
AVOIDED TOPICS: Nothing in particular, but I'll give a heads up if any topic starts getting too intense!
PREFERRED GENDER PRONOUN: She/they but I truly don't mind.

IC CHARACTERISTICS:
CURRENT CANON POINT: Ending Five: Delicate Flower
PHYSICAL DESCRIPTION: A two-foot-tall bug: its head/mask and body are a chitinous carapace and (obviously) completely unremovable, but its cloak is made of what appears to be silk. Reads as completely normal to mundane senses, but anyone who can detect otherworldly essence will be able to detect very easily that the Knight is literally filled with Void, destructive and antipostional to light but fully under its control. Doesn't smell like anything in and of itself, except for whatever ambient scents attach to it.
Anatomy Notes
  • Small. Relatively about 2ft tall before the horns.
  • Segmented carapace. Four fingers, extremely stumpy. Fuzzy palms to allow for better grip.
  • Short spiked 'teeth' on outside length of forearm to allow for gripping walls.
  • Humanoid foot shape, but two clawed toes for gripping. Toe beans!
  • Head is one giant mask/skull/carapace, cannot be independently removed. Visibly different texture to rest of body; still looks smooth but feels distinctly rougher. Think baked clay vs glazed/polished ceramics.
  • Due to largely humanoid anatomy, torso more greatly resembles human division of chest/abdomen than insect, but plate segmentation follows typical insect anatomy conventions otherwise. Arthropodic thorax = human thorax (neck - bottom of 'rib cage' region), arthropodic abdomen = human abdomen. Segments 7-11 of abdomen form rudimentary pelvis with otherwise typical insect leg joints. The Knight does not possess genitalia. King's Brand is embedded/engraved in carapace. (roughly T3-8).

  • DEMEANOR: Comes across as extremely stoic due to its emotionless face and inability to speak, but it's a good listener and able to communicate, even if it chooses not to do so more readily than not. Once people realise it has a personality, it will come across as charitable, kind and curious, but unwilling to put up with shit despite being a slightly chaotic little gremlin itself.
    Gameplay mechanics as personality
  • Massive amounts of destroyable terrain, but unable to harm any NPCs = unwilling to hurt people it deems harmless/sane, but perfectly happy smashing random shit.
  • Able to splash Quirrel in the hot spring = Playful!
  • Multiple NPCs exist that would die without the Knight going out of its way to invervene = Dislikes unnecessary suffering/wants to protect people.
  • Sole exception is beating someone up who stole from it to retrieve its money, but the thief is ultimately unharmed, just knocked around until its money is returned with interest = not going to kill someone over petty grievances, but not above being a little shit about it.
  • Canon-point only exists by going extremely out of its way to deliver an extremely fragile flower to someone actively fucking with it = capacity for sympathy and empathy.
  • Said flower can be delivered to multiple other NPCs = finds satisfaction in being kind despite the difficulties.
  • Sheo and Nailsmith = seemingly uninterested in art/the "concept of creation" (based on Sheo's comments) but sparing the Nailsmith means it can come back to Sheo later and find them both together as a couple.
  • Broken Vessel/Lost Kin = the name change suggests it feels kinship towards the other vessels as its siblings.
  • Nosk = the Knight feels Some Kind Of Way about being tricked by it/it using the skulls of its sibling/s as bait. This is the only interactable corpse in game.

  • ABILITIES: Extremely durable and a highly effective killer, though by no means invulnerable. Capable of complex feats of dexterity and swordsbugship, as well as spells and enchanted items. Thanks to the King's Brand it will ping specifically as royalty to other supernatural creatures (not a compulsion, just a big flashing metaphysical sign).
    Equipped Charms11 notches
    Its default loadout is below unless actively addressed otherwise in a thread; it's able to equip more than this, but puts itself in danger in doing so, as being Overcharmed causes it to become fragile and take extra damage.
  • Void Heart (x)
    An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will. This charm is a part of its bearer and can not be unequipped.
    Any void-like non-sentient entities are at minimum passive in the Knight's presence, and can be actively brought under the Shade's control. Any sentient void creatures are unaffected, but may be aware of its presence/pull.

  • Sprintmaster (1)
    Bears the likeness of a strange bug known only as 'The Sprintmaster'. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals.
    Gotta go fast.

  • Grubsong (1)
    Contains the gratitude of freed grubs. Gain SOUL when taking damage.
    Collects Soul on being struck.

  • Thorns of Agony
    Senses the pain of its bearer and lashes out at the world around them.
    When taking damage, sprout thorny vines that damage nearby foes.
    Self-explanatory - vines lash out in a wide range and whip people around.

  • Baldur Shield (2)
    Protects its bearer with a hard shell while focusing SOUL. The shell is not indestructible and will shatter if it absorbs too much damage.Invulnerable while it focuses/heals; exploitable as an emergency shield.

  • Mark of Pride (3)
    Freely given by the Mantis Tribe to those they respect. Greatly increases the range of the bearer's nail, allowing them to strike foes from further away.
    Can hit deceptively far; mostly it's just proud to have earned the charm at all.

  • Dreamshield (3)
    Defensive charm once wielded by a tribe that could shape dreams. Conjures a shield that follows the bearer and attempts to protect them.
    Creates spinning floral-like shield for a moderately indefinite period.

  • InventoryKeeps the majority of below items on its person at all times. Chest in its cabin mostly contains a shitload of geo, assorted other collectibles, various keys, the Hunter's Mark and its tram pass.
  • Nail (pure)
  • Cloak (shade) (allows it to shadow dash)
  • Dream nail; physically harmless but can harvest dream essence and create a dream gate for instant teleporting.
  • A shitload of charms.
  • A lantern.
  • Map and a quill. Extensively drawn on.
  • Hunter's Journal: a book of creatures the Knight has defeated, with commentated notes from the Hunter.

  • MEDICAL INFORMATION: Insectoid bipedal tetrapod filled with eldritch tentacles. Capable of healing itself by absorbing SOUL energy. Vessel for a void spirit, so extremely unclear if it has regular bug anatomy otherwise (but probably not).
    CABIN INFORMATION: 404. The door is a tall stone arch, with a curtain of grey hanging moss obscuring the view. Inside is an underground hot spring with water pouring from stone heads that form one wall, a metal bench to sit on near the door, and a metallic chest tucked behind some rocks a short way away. The room feels surprisingly spacious, for the lack of windows, and tall enough (and the spring deep enough) for anyone up to around ten feet to enter comfortably; the spring itself has restorative properties, able to help replenish both soul/chi/etc and actual health. Small glowing lumaflies also populate the area.
    OFFENSIVE SUBJECTS: The concept that it's bad at its job, or the inability to protect people. People making decisions on its behalf when it's perfectly capable of doing so itself.

    IC PERMISSIONS:
    MENTAL: You definitely can, but all you'll get is the whisperscreams of the void. Hit me up if it might understand that anyway! It's also strongly implied to be resistant to addictive mental effects, so it'll be extremely hard to compel or hypnotise it.
    MIMICRY: That would be extremely funny, do it.
    VIOLENCE: The Knight has fought gods and won, it would relish the challenge.
    MAGIC: Do it, they'll fight back.
    DEBATE: Since the Knight can't talk it might be difficult, but it can certainly make its point if it needs to.
    OTHER / NOTES: The Knight is genderless and canonically uses "it/its" when referred to in-game, but I don't mind what any other characters use for it. Feel free to ICly gender and name the Knight whatever your heart desires!