littlestghost: (Default)
2025-10-20 08:05 pm

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GHOST OF HALLOWNEST
No cost too great.
No mind to think.
No will to break.
No voice to cry suffering.
Born of God and Void.
You shall seal the blinding light that plagues their dreams.
You are the Vessel.
You are not the Hollow Knight.
littlestghost: (Default)
2025-11-25 09:21 am
Entry tags:

Skills & Abilities

NAIL ARTS
The Knight is an established swordsbug overall, but has been taught additional techniques by the Great Nailmasters of Hallownest.

  • Pogo hopping [vis]. Ghost go boing.
  • Cyclone Slash [vis] The signature Nail Art of Nailmaster Mato. A spinning attack that rapidly strikes foes on all sides.
  • Dash Slash [vis] The signature Nail Art of Nailmaster Oro. Strike ahead quickly after dashing forward.
  • Great Slash [vis] The signature Nail Art of Nailmaster Sheo. Unleashes a huge slash directly in front of you which deals extra damage to foes.

  • SPELLS
    Spells that the Knight can cast using soul, empowered by void.

  • Focus [vis] Its most basic skill. Focus collected soul to repair its shell and heal damage.
  • Shade Soul [vis] Conjures a shadow that will fly forward and burn foes in its path.
    Previously Vengeful Spirit
  • Descending Dark [vis] Strike the ground with a concentrated force of SOUL and Shadow. This force can destroy foes or break through fragile structures.
    Previously Desolate Dive
  • Abyss Shriek [vis] Blast foes with screaming SOUL and Shadow.
    Previously Howling Wraiths

  • ABILITIES
    Acquired from items the Knight has collected over its journey.

  • Shade Cloak [vis] Cloak formed from the substance of the Abyss. Allows the wearer to dash through enemies and their attacks without taking damage.
    Previously Mothwing Cloak
  • Mantis Claw [vis]
  • Crystal Heart [vis] The energy core of an old mining golem, fashioned around a potent crystal. The crystal's energy can be channeled sic to launch the bearer forward at dangerous speeds.
  • Monarch Wings [vis] Wings of ethereal matter that shimmer in the darkness. Allows one to jump again in mid-air.
  • Isma's Tear [vis] Fruit formed from a single hardened tear. Once ingested it provides protection from the searing, acidic pools found in certain parts of Hallownest.
  • Dream Nail [vis] Allows the wielder to cut through the veil between dreams and waking. Can be used to reveal hidden dreams or open gateways. The power of the Dream Nail has fully awoken, allowing entry into certain protected memories.
  • Dreamgate [vis] Allows the wielder to travel instantly through dream. Use the Dream Nail to set a Dreamgate, then spend dream essence to travel to the placed Dreamgate.

  • CHARMS
    Charms that the Knight has in its active possession.

    Item Description Notches

    Wayward Compass

    Whispers its location to the bearer whenever a map is open, allowing wanderers to pinpoint their current location.
    🔴

    Gathering Swarm

    A swarm will follow the bearer and gather up any loose Geo. Useful for those who can't bear to leave anything behind, no matter how insignificant.
    🔵

    Stalwart Shell

    Builds resilience. When recovering from damage, the bearer will remain invulnerable for longer. Makes it easier to escape from dangerous situations.
    🔵🔵


    Soul Catcher

    Used by shamans to draw more SOUL from the world around them. Increases the amount of SOUL gained when striking an enemy with the nail.
    🟢🟢

    Shaman Stone

    Said to contain the knowledge of past generations of shaman. Increases the power of spells, dealing more damage to foes.
    🟢🟢🟢

    Soul Eater

    Forgotten shaman artifact, used to draw SOUL from still-living creatures. Greatly increases the amount of SOUL gained when striking an enemy with the nail.
    🟢🟢🟢🟢

    Dashmaster

    Bears the likeness of an eccentric bug known only as 'The Dashmaster'. The bearer will be able to dash more often as well as dash downwards. Perfect for those who want to move around as quickly as possible.

    🔵🔵

    Sprintmaster

    Bears the likeness of a strange bug known only as 'The Sprintmaster'. Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals.
    🔵

    Grubsong

    Contains the gratitude of freed grubs. Gain SOUL when taking damage.
    🟡

    Grubberfly's Elegy

    Contains the gratitude of grubs who will move to the next stage of their lives. Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail.
    🟢🟢🟢

    Unbreakable Heart

    Increases the health of the bearer, allowing them to take more damage. This charm is unbreakable.
    🟣🟣

    Unbreakable Greed

    Causes the bearer to find more Geo when defeating enemies. This charm is unbreakable.
    🟣🟣

    Unbreakable Strength

    Strengthens the bearer, increasing the damage they deal to enemies with their nail. This charm is unbreakable.
    🟣🟣

    Spell Twister

    Reflecting the desires of the Soul Sanctum for mastery over SOUL, it improves the bearer's ability to cast spells. Reduces the SOUL cost of casting spells.
    🟡🟡

    Steady Body

    Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Allows one to stay steady and keep attacking.
    🟢

    Heavy Blow

    Formed from the nails of fallen warriors. Increases the force of the bearer's nail, causing enemies to recoil further when hit.
    🟣🟣🟣

    Quick Slash

    Born from imperfect, discarded nails that have fused together. The nails still long to be wielded. Allows the bearer to slash much more rapidly with their nail.
    🟣🟣🟣

    Longnail

    Increases the range of the bearer's nail, allowing them to strike foes from further away.
    🟣🟣

    Mark of Pride

    Freely given by the Mantis Tribe to those they respect. Greatly increases the range of the bearer's nail, allowing them to strike foes from further away.
    🟣🟣🟣

    Fury of the Fallen

    Embodies the fury and heroism that comes upon those who are about to die. When close to death, the bearer's strength will increase.
    🟡🟡

    Thorns of Agony

    Senses the pain of its bearer and lashes out at the world around them. When taking damage, sprout thorny vines that damage nearby foes.

    🔴

    Baldur Shell

    Protects its bearer with a hard shell while focusing SOUL. The shell is not indestructible and will shatter if it absorbs too much damage.
    🟢🟢

    Flukenest

    Living charm born in the gut of a Flukemarm. Transforms the Vengeful Spirit spell into a horde of volatile baby flukes.
    🔴🔴🔴

    Defender's Crest

    Unique charm bestowed by the King of Hallownest to his most loyal knight. Scratched and dirty, but still cared for. Causes the bearer to emit a heroic odour.
    🟡

    Glowing Womb

    Drains the SOUL of its bearer and uses it to birth hatchlings. The hatchlings have no desire to eat or live, and will sacrifice themselves to protect their parent.
    🔴🔴

    Quick Focus

    A charm containing a crystal lens. Increases the speed of focusing SOUL, allowing the bearer to heal damage faster.
    🟣🟣🟣

    Deep Focus

    Naturally formed within a crystal over a long period. Draws in SOUL from the surrounding air. The bearer will focus SOUL at a slower rate, but the healing effect will double.
    🟣🟣🟣🟣

    Lifeblood Heart

    Contains a living core that seeps precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage.
    🟣🟣

    Lifeblood Core

    Contains a living core that bleeds precious lifeblood. When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage.
    🟣🟣🟣

    Joni's Blessing

    Blessed by Joni, the kindly heretic. Transfigures vital fluids into blue lifeblood. The bearer will have a healthier shell and can take more damage, but they will not be able to heal themselves by focusing SOUL.
    🟣🟣🟣🟣

    Hiveblood

    Golden nugget of the Hive's precious hardened nectar. Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL.
    🟣🟣🟣🟣

    Spore Shroom

    Composed of living fungal matter. Scatters spores when exposed to SOUL. When focusing SOUL, emit a spore cloud that slowly damages enemies
    🟡

    Sharp Shadow

    Contains a forbidden spell that transforms shadows into deadly weapons. When using Shadow Dash, the bearer's body will sharpen and damage enemies.

    🟢🟢

    Shape of Unn

    Reveals the form of Unn within the bearer. While focusing SOUL, the bearer will take on a new shape and can move freely to avoid enemies.
    🟢🟢

    Nailmaster's Glory

    Contains the passion, skill and regrets of a Nailmaster. Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner.

    🟣

    Weaversong

    Silken charm containing a song of farewell, left by the Weavers who departed Hallownest for their old home. Summons weaverlings to give the lonely bearer some companionship and protection.
    🔴🔴

    Dream Wielder

    Transient charm created for those who wield the Dream Nail and collect Essence. Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes.

    🟣

    Dreamshield

    Defensive charm once wielded by a tribe that could shape dreams. Conjures a shield that follows the bearer and attempts to protect them.
    🟡🟡🟡

    Carefree Melody

    Token commemorating the start of a friendship. Contains a song of protection that may defend the bearer from damage.
    🟣🟣🟣

    Void Heart

    An emptiness that was hidden within, now unconstrained. Unifies the void under the bearer's will. This charm is a part of its bearer and can not be unequipped.
    -

    littlestghost: (Default)
    2025-10-10 05:24 pm
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    littlestghost: (Default)
    2025-09-15 08:50 am
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    User Name/Nick: Maniette
    User DW: [personal profile] maniette
    E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: [plurk.com profile] Maniette
    Other Characters Currently In-Game: Arthur Lester, Sam Walls, Beckett Mariner Freeman

    Character Name: The Knight, or Ghost
    Series: Hollow Knight
    Age: Unclear, but implied to be at minimum decades old, since it predates the fall of the local civilisation completely. Don't let its underdeveloped status fool you.
    From When?: Ending Five: Delicate Flower

    Warden Justification: The Knight was born to be used as a vessel for a corrupting plague, was thrown away when it was deemed 'impure', and despite clawing its way out of the abyss, losing what little memories it had, and learning to be an insanely competent killing machine, it still chooses kindness, and its whole overall mission is to help protect the bugs of Hallownest. Learning how to be more than what you were made to be is sort of its whole thing, and something it's continuing to learn now that its primary mission has been fulfilled.

    Item: A charm embossed with the Admiral's hat; while wearing it, the Knight can summon a small Beaft to lead it to its inmate. What creature is summoned will reflect its inmates physical status.

    Abilities/Powers: Primarily a skilled swordsman nailmaster capable of cyclonic, ranged and charged slashes, as well as pogo-bouncing with its sword, thanks to how light it is. It also has a magical nail that can be used to access people's surface thoughts by (painlessly) hitting them with it, as well as a wide variety of charms it can equip to give it different bonuses or skills.

    It's moderately capable of magic, including kamehameha-ing its own soul, abyssal shockwaves, and a horrific shrieking AOE. It can also run at inhuman speed and through other beings without hurting them, cling to walls, double-jump, and even be a crystal rocket. It's even immune to acid! It can also absorb or consume (in some unclear fashion) items within itself to permanently acquire them as an ability.

    Importantly, however, is that the Knight is also a vessel, and while it is a fully sentient person in and of itself, it still contains a shade, a semi-sentient entity made of pure Void. If the Knight is killed, the Shade will emerge from its shell; while it won't try and attack anyone indiscriminately, it will attack anyone that attacks it (and it's as competent a fighter as the Knight itself) until the Knight can come back and defeats it itself, but it's easily kept at bay by bright lights if necessary. However, the Knight can also choose to destroy its shell and release the Shade, at which point it is the fully sentient combined force of both of them, and able to interact with other void entities at full capacity.

    Wardening Strategies and Philosophies: The Knight expressly understands that power comes in different forms, that respect matters, and that no one is under any obligation to take whatever shit they aren't fully willing to endure. Therefore it will not put up with any shit or disrespect from its inmate, and will stonewall them, intentionally or otherwise, until they act in a way that it accepts as sufficiently respectful or mindful.

    While it's wildly bizarre to say who might work best for it as its inmate, it will likely be good for someone who's trying to delude themselves by buying into their own arguments and justifications, since the Knight will be an excellent sounding board for them to rubber duck code themselves out of their own bullshit. It'll be an excellent warden for anyone inclined towards violence, since while it's also a lethal combatant who can hold its own if so required, it also finds pleasure and peace in stillness and can encourage that in others (at nailpoint if it has to). It'll be bad for someone who needs extensive open communication, since it... can't, but excellent for someone who needs a warden that doesn't make any pretence of their motives, since what the Knight chooses to do is exactly what it wants and nothing more, often simply for the act itself being something inherently kind or noble; or even for someone who needs to be a teacher or guardian before they can improve, as the Knight will need a lot of teaching on how human norms and general communication skills work.

    (That's not to say it's incapable of being a petty fucker or little gremlin, because it very much is. But again it makes no pretence of the fact it's being a shitheel.)

    Communication might be tricky for other characters to deal with, especially in its early time on the Barge, since it can't speak and rarely if ever uses meaningful body language (though it is fully literate, and a moderately skilled artist); most other bugs talk to it normally, treating it like a particularly quiet normal person without it needing to reply, so part of its own journey will be learning how to actually communicate clearly, and make meaningful connections through its own smaller efforts, and not just running missions for people.

    Deal: Its own body back, having sacrificed its shell in order to destroy the Radiance.

    History: The Knight's wiki page!

    Sample Network Entry:
    [This sort of technology is far beyond anything the Knight has ever seen before. Even the very idea of moving pictures is something beyond its limited imagination, and it spends quite a while simply poking the screen and marvelling at the fact something so small can be so miraculously complicated.

    It supposed, if it was inclined to muse more on its own existence, that it could probably relate to the fact. Who knows what power could be found inside small packages, after all.

    It takes a few trial runs, of working out what each button means with some increasingly frantic tapping - but eventually, it starts a public video of itself (and of all things, the background is an underground hot spring, with sprigs of grass and glowing motes of light drifting in the steam of the faintly glowing water).

    So the Barge will get to see a skull (carapace) with hollowed out sockets filled with nothing but pitch black, that seem to leave brief, unpleasant static glitches on the screen as it lifts the communicator to rest it on the metal park bench it was sitting on, and then jumps off to make sure the video gets it in full. The shuffling back and forth a few paces clearly looks awkward, as it tried to centre itself on the screen; and when it finally gets it right, and stands still in the centre, it somehow looks even more awkward - not that that particular emotion is easy to identify, when all it's doing is standing stiff and straight and staring directly at the camera.

    After a few, too-long seconds, it nods. Just once, deep and quick. And then it toddles a bit too quickly back to the camera, and the tapping of its screen is audibly more of a scrabble, before the video clicks off.
    ]

    Sample RP: TDM toplevel!

    Special Notes: For ease of playing, the Knight will be able to understand and read/write in English in addition to its normal Buglish.

    ALSO If the Knight's shell is destroyed then the Knight is technically dead, but the Shade will linger until otherwise defeated; if the Shade is defeated while the Knight is dead, the Knight will revive sooner. (If the Knight suicide-bombed and is the Shade, then it will remain as such for the full 24-hour revival period, at which point it will disappear and wake up on its bench in its room.)